![]() ![]() Like the new textures, it's not readily noticeable that it has changed, but when you hear the pieces side by side, such as listening to the main scene of the opening of the original and the orchestrated version by the Melbourne Symphony Orchestra you can hear it. The new music also keeps to the original remarkably well. The backgrounds also sometimes have artifacting, as they haven't been remade either, but this game certainly looks better than it ever has before. They haven't been remade though, so the pixelation and artifacts on the textures of the characters can still be seen here. The cutscenes are also now of a much higher quality then they ever had been before, looking mostly clean and free of the artifacts of compression. The improved lighting has been done in such a way that adds to the ambience rather than detracts from it. The game's advanced lighting can also be turned off at will, and like the textures is readily apparent once you do so. The models haven't been upgraded, so there the odd joining of joints and other things stemming from the low polygon count are still there, but the pixelated textures and artifacts from 1998 are now smoothed over, and make the game look fabulous. The game's improved textures are not too apparent at first, but that's mostly just memory playing on your mind, as they become readily apparent when you switch to the classic mode. They're all done extremely well, and unlike the special editions of the Monkey Island games, don't change a lot, so they might not be appreciated right away. ![]() The main selling point of the remastered version over the original is, of course, the remastered content. So if you want to hear the fierce deliveries of the Italian Manny Calavera, you can now do so at your heart's content. The bonus to the voice acting in the remastered version though is that the original game's localizations have all been supplied here, and can be switched at any time. It took right around 16.5 years, but the interface you wished for is finally here!We've already went through the strengths of the game's excellent voice acting and story in our review of the original game, so let's just skip through that, since all of that has remained the same here. Whether you've never played this game before or want to play it again with the remastered assets and behind the scenes features, this is well worth picking up, especially for the asking price. ![]() You know that already, but is this new remastered version worth paying for? If you don't want to read the whole review, and just want the short of it, the answer is unequivocally yes. It was released for Windows, PlayStation 4, PlayStation Vita, OS X, and Linux in January 2015, for Android and iOS in May 2015, for Nintendo Switch in November 2018, and for Xbox One in October 2020.Grim Fandango is one of the best adventure games LucasArts has ever released. Double Fine produced a remastered version of the game, featuring improved character graphics, controls (including point and click), an orchestrated score, and directors' commentary. In 2014, with help from Sony, Schafer's studio Double Fine Productions acquired the Grim Fandango license following Disney's acquisition and closure of LucasArts as a video game developer the previous year. The critical success of the 2012 video game, Telltale's The Walking Dead, was seen as constituting a revitalization of the adventure genre. However, it was a commercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre. It was selected for several awards and is often listed as one of the greatest video games of all time. Grim Fandango received praise for its art design and direction. The game combines elements of the Aztec afterlife with film noir style, with influences including The Maltese Falcon, On the Waterfront and Casablanca. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. ![]() Grim Fandango is set in the Land of the Dead, through which recently departed souls, represented as calaca-like figures, travel before they reach their final destination. ![]()
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