Rather, the followings of the two gods gave way in favor of their four powerful children. But neither Lunord nor Helia had the will to reestablish their lordship over the Ardania. It was now about a thousand years after the flourishing of the old city states. Victory over the evil forces effectively restored order to Ardania. Grum-Gob's goblins never gained the upper hand in war against the humans, Scrylia's serpent forces were ultimately decimated due to rebellion within the ranks, and the Witch King's minions were eventually beaten by Sydrian and his knights. Each had his or her own plans of domination but were ultimately set back. The Rendishire-Garuta war allowed Grum-Gog, Scrylia, and the Witch King to take advantage. Abandoned by Lunord and Helia, Rrongol and Url-Shekk roamed the lands for decades. The final two children were Rrongol and Url-Shekk, both monstrous yet too weak to be a god. During this time, Lunord and Helia sired seven children, including the four younger gods (Fervus, Krypta, Dauros, and Agrela, deities of Chaos, Death, Law, and Life, respectively), as well as Grum-Gog, the dissident god of the Goblins. The destructiveness of the war caused a great recession in civilization and the emergence of greater evil led by Scrylia, the serpent queen, and the malevolent Witch King. However, none of the threes sides were able to impose rule on the land. The two factions engaged in a long, destructive war until both sides were finally defeated by the original barbarians who dissented from city lifestyle. As time passed, the former came to patronize Lunord while the latter supported Helia. Rendishire and Garuta became the two most powerful states. It was now that city-state civilizations first began, over a thousand years after the first barbarians of Krolm. With the assistance of a sword forged by the Dwarves, Krolm slew the dragon king to return peace to Ardania.Īfter the war against the dragons, the exhausted Krolm retreated to recuperate, during which he begot a son and daughter named Lunord and Helia. The first humans lived a simple nomadic lifestyle and became known as "barbarians." Afterwards, the barbarians came into conflict with the Dragons. After creating the realm, he then brought into existence humankind, who came worship and revere Krolm's power. "Spirit of the Land", Majesty game manual Creation and early history Īccording to the story "Spirit of the Land", Ardania was created by Krolm. And thus the seven gods and goddesses of Ardania came to be. These children of the new gods included Krypta, Goddess of Death Dauros, God of Law Fervus, God of Chaos and Agrela, Goddess of Life. In the time of the great King Sydrian, four more deities vied for the spiritual allegiance of Ardania’s faithful. Krolm grew jealous and instructed his remaining faithful to forever shun the trappings of civilized life.Īs civilization evolved, so did the heavens. Soon, many of Ardania’s people turned away from Krolm, in favor of the promise of these new gods. The new gods delivered many gifts - the gifts of civilization. Helia and Lunord frolicked across the skies, and the people of Ardania watched with admiration. The result was Krolm’s two children: Helia, the eternal Sun, and Lunord, the everchanging moon. To soothe this harsh realm of storm and fury, Krolm divided his essence. He brought humankind into the world so that they may take joy in his creation and revere his might and skill.Īrdania’s countenance was still blanketed in darkness and tumult. Self-admiration for his accomplishments was not enough. While he was pleased with the endless details of this newly crafted wilderness, something was still missing. He presided as the singular Master of Ardania’s dawn. From the vast nothing, Krolm brought everything into being.
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